![]() In every game I played that made it into the modern era, the World Congress played a significant role in the end game, if just to strengthen alliances with some civs due to our similar endgame interests and turn some of my rivalries into outright wars due to conflicting endgame interests. I was also intrigued by how my actions in the World Congress affected my relationships with other civs. The most interesting additions are world projects, such as the International Space Station, which give bonuses to civs based on how much production they contributed to the project. The “World Congress” (United Nations) mechanics have also been adjusted. Do I trade with my militaristic neighbor? I want to generate gold per turn for myself and convert his cities to my religion, but I don’t want to give him a science boost or give him additional gold per turn. Because of these three different facets, deciding on trade routes allows for a huge new dimension in strategy. What makes trade such an interesting new mechanic is that it incorporates scientific and religious exchange, as well as just generating gold. “Trade” involves having sufficient technology and building trade ships and caravans who you assign a trade route between one of your cities and a city state or other civ’s city. ![]() Trade is the most interesting new mechanic in the game and I would highly recommend playing a game as Venice to take full advantage of this new mechanic and have, thanks to Venice’s highly original super-city-state status, one of the most intriguing games of Civ you’ve ever played. I played a tourism focused game as Brazil since they feature some tourism related bonuses, and had a good deal of fun winning a cultural victory for the first time in Civ 5. Gaining tourism is done in the usual fashion (wonders, buildings, great people) with the exception of the new archaeologist unit which can dig on “antiquity sites” and return tourism generating artifacts to your civilization, potentially causing diplomatic problems if you dig on another civ’s territory. You win a cultural victory when your tourism with every civ eclipses their culture. Culture is now defense against “tourism,” one of the new mechanics in BNW. Cultural Victories are no longer a matter of having a small number of cities and clicking the next turn button until you’ve generated enough culture. In this review, we will discuss BNW and talk about Civ 5 on the whole.īrave New World adds some very interesting mechanics to the game and adjusts/enhances many others. It seeks to augment the game through additional mechanics, most notably tourism and trade routes, additional civilizations, most notably Venice, as well as some additional wonders and units for good measure. Scenario-specific natural wonders Conquest of the New World Deluxe WonderĪll units that are next to it move at double speed through Hills and receive a combat bonus on Hills for the rest of the game.Īdded in the Gods & Kings expansion pack.Īdded in the Brave New World expansion pack.The latest expansion to Civilization V, Brave New World, was released last week. May build Observatory in adjacent cities.All units that are next to it move at double speed through Hills and receive a combat bonus on Hills for the rest of the game.The Happiness benefit is granted simply if the Fountain is within your borders, even if the tile is not worked.Civilian, naval, and air units - including Helicopter Gunships - will not get the bonus, even if you get them close enough (e.g., by building a city next to the Fountain). Contrary to the in-game description, the bonus applies to land-based military units only.All units that are next to it heal at double rate for the rest of the game.Grants 500 Gold to the first player to discover it.
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